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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

State of Level Design 2026

Seth Marinello  (Principal Designer, Double Fine)
Cameron Williams  (Senior Mission Designer II, Absurd Ventures)
Dan Qiao  (Area Designer, Obsidian Entertainment)
Miles Tost  (Level Design Lead, CD Projekt RED)
Scott Warner  (Design Director, Natural Motion Games)
Location: Room 3004, West Hall
Date: Tuesday, March 10
Time: 1:50 pm - 2:50 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Design
Format: Panel
Vault Recording: Video
Audience Level: All

A moderator-led discussion with industry thought-leaders covering the current state of level design, advances we've seen in the past year, and the challenges we face in the near future.

Takeaway

A understanding of how level design is evolving with the industry and new development practices, presented not just from a single viewpoint, but capture the breadth of real-world experience provided by our GDC speakers all in a single panel.

Intended Audience

Anyone interested in the art or production of levels and content for modern games.