Agenda
Stories from the Original Game Art Scene
A panel of legendary game artists reminisce about the birth of the western game-art scene, and learning how to make art in days before anyone knew how and the communities we formed to push ourselves with challenges, contests, rivalries, and more. We're talking about the old Polycount vs cgchat days, about manually obsessing over every every pixel on our character textures, and about getting our minds blown (and butts kicked) by the arrival of normal maps. We'll talk about companies poaching talent, about lifting each other up, about scandalous internet drama, mysterious art-gods and tech wizards and engine-gossip and more--all brought to you by the people who helped form and run these communities.
Takeaway
Attendees will come away from this panel with some insight into the history of our trade, as well as some inspirational anecdotes about how scrappy (and barely functional) development was in those days, how small the industry once was, and how much we all had to lean on each other in order to grow as artists.
Intended Audience
This panel is for any game artist, but particular 3d artists who want to see where we've come from, hear from early pioneers of the craft.