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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Stories from the Original Game Art Scene

Joe Mirabello  (CEO/Founder, Former Tech Artist, Terrible Posture Games, Inc.)
Peet Cooper  (Cofounder and Creative Director, Millions of Monsters)
Josh Singh  (Art Director, Epic Games)
Kenny Carvalho  (Co-Founder, Dardo Studios)
Grace Liu  (Art Director, Netflix Games)
Location: Room 3004, West Hall
Date: Wednesday, March 11
Time: 3:10 pm - 4:10 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: Entry-Level
Track: Visual Development
Format: Panel
Vault Recording: Video
Audience Level: Entry-Level

A panel of legendary game artists reminisce about the birth of the western game-art scene, and learning how to make art in days before anyone knew how and the communities we formed to push ourselves with challenges, contests, rivalries, and more. We're talking about the old Polycount vs cgchat days, about manually obsessing over every every pixel on our character textures, and about getting our minds blown (and butts kicked) by the arrival of normal maps. We'll talk about companies poaching talent, about lifting each other up, about scandalous internet drama, mysterious art-gods and tech wizards and engine-gossip and more--all brought to you by the people who helped form and run these communities.

Takeaway

Attendees will come away from this panel with some insight into the history of our trade, as well as some inspirational anecdotes about how scrappy (and barely functional) development was in those days, how small the industry once was, and how much we all had to lean on each other in order to grow as artists.

Intended Audience

This panel is for any game artist, but particular 3d artists who want to see where we've come from, hear from early pioneers of the craft.