View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
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David Santiago joined Insomniac Games in 2012 to implement several Procedural Systems for 'Sunset Overdrive' (Xbox One). On other platforms his credits include 'Ratchet and Clank' for PS4, and 'Edge of Nowhere' for Oculus Rift. Production of 'Marvel's Spider-Man' relied on the largest number of procedural systems to date. Previously, David was a visual effects and animation supervisor and consultant for over ten years. His 2004 book "Creating 3D Effects for Film, TV and Games" provides a thorough introduction to the world of digital effects. David's first career out of school was developing ultra-stable fiber optic distribution systems, cryogenic microwave oscillators, and ionic frequency standards at NASA's Jet Propulsion Laboratory. David entered the visual effects industry working on 'Dante's Peak', 'The Fifth Element', 'Titanic', and 'Armageddon' at Digital Domain. He has supervised and created visual effects for feature films, music videos and commercials, and continues to concentrate on pipeline design, and process integration and optimization in support of creative needs. Other notable film projects include 'The Ant Bully', 'Sky Captain and the World of Tomorrow', 'Master and Commander: Far Side of the World', and 'Black Hawk Down'.