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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

The Acoustics of 'Battlefield 6'

Goncalo Tavares  (Technical Sound Designer, EA DICE)
Location: Room 2003, West Hall
Date: Wednesday, March 11
Time: 4:30 pm - 5:30 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Audio
Format: Lecture
Vault Recording: Video
Audience Level: All

Battlefield 6 is one of the projects that had the most improvements to the acoustics of the franchise since the introduction of HDR in Battlefield: Bad Company. From Early and Late Reflections to Occlusion and Obstruction, we had to adapt and rethink every system that touches sound to support a title that features destruction as a core element. This talk will be an in-depth walkthrough of all the new acoustics systems developed for this project, the reasons behind them and the errors made along the way.

Takeaway

This presentation will showcase our approach when translating real acoustics into a video game form, the benefits of taking risks in developing these large features and the power of iteration, even when it means restarting from scratch or abandoning shiny new features to return to tried-and-true methods.

Intended Audience

This talk is aimed at Sound Designers and Engineers, both technical or creative, with or without experience in videogame acoustics.
Knowledge of videogame sound design and digital sound processing is recommended.