Agenda
The Acoustics of 'Battlefield 6'
Battlefield 6 is one of the projects that had the most improvements to the acoustics of the franchise since the introduction of HDR in Battlefield: Bad Company. From Early and Late Reflections to Occlusion and Obstruction, we had to adapt and rethink every system that touches sound to support a title that features destruction as a core element. This talk will be an in-depth walkthrough of all the new acoustics systems developed for this project, the reasons behind them and the errors made along the way.
Takeaway
Intended Audience
Knowledge of videogame sound design and digital sound processing is recommended.