Agenda
The Art & Science of Evergreen Games: Running Live Services That Last (Presented by King)
Live Service games succeed by evolving continuously, but only when that evolution stays anchored in what players love. This session brings together leaders behind long-running global live-service titles, Candy Crush Saga and Minecraft, to share how they keep games thriving year after year. The teams from King and Mojang will explore how they balance innovation with stability, modernize legacy systems, and adapt to shifting player expectations - all while maintaining trust and delivering consistent fun player experiences at scale. From multi-year updates to everyday live operations, this session offers a clear look at what it really takes to run, evolve, and future-proof two of the world’s most enduring games. Through behind-the-scenes case studies and honest lessons learned, Eva Ryott, Ryan Cooper, and Romain Jemma will share how their teams make long-term decisions, structure collaboration across disciplines, and navigate complex technical and creative trade-offs to keep their games evolving with clarity and purpose.
Takeaway
Attendees learn how to evolve core systems without disrupting the player experience, align product vision with design and technical planning, and manage change in long-running game ecosystems. All while delivering meaningful improvements that keep millions of players engaged and excited.
Intended Audience
Game developers and leaders working on live or long-running games—particularly product managers, game designers, technical leads, and producers. Anyone responsible for evolving core systems, aligning cross-disciplinary teams, and sustaining player engagement at scale.