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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

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The Audio of 'XDefiant'

Nicholas Bonardi  (Audio Director, Ubisoft)

Brian DiDomenico  (Lead Audio Designer, Ubisoft)

Location: Room 3002, West Hall

Date: Friday, March 22

Time: 10:00 am - 11:00 am

Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: Video

Audience Level: All

This talk will focus on the architecture, systems, and challenges creating all the Audio, Music, and VO for Ubisoft's XDefiant. We'll be looking through the actual (Wwise) audio session, breaking down various audio systems, talking design decisions, and ultimately answering how and why things are setup the way they are. The talk will lean more technical, but still intends to be approachable so that anyone with an interest in Audio can follow along and learn!

XDefiant is a 6v6 first person arena shooter, with classic multiplayer modes, drawing on characters and factions from the Ubisoft universe.

Takeaway

Audio Professionals will walk away with knowledge of how to architect a session, deal with common development challenges, and understand the design questions inherent the genre. Anyone remotely interested in Audio will leave with a deeper appreciation/understanding of the discipline, and the creative questions we wrestle with daily.

Intended Audience

This is a talk for anyone trying to create valuable experiences in the world of game audio. It will lean slightly technical, but is designed to be inclusive to anyone who is interested in audio for video games.



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