View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Sound Designer, composer, producer and musician, Brian DiDomenico’s diverse career started as a composer, music implementer and editor. He worked with composer/producer Jack Wall, on such titles as Myst IV: Revelation, Jade Empire, Mass Effect 2 and Call of Duty Black Ops 2. Brian later expanded his career into sound design with developer Spark Unlimited on Lost Planet 3 and Yaiba: Ninja Gaiden Z. And since then, he has worked as a sound designer, audio director and sound supervisor on various VR experiences and mobile games. As well as titles such as D&D: Dark Alliance, Wasteland 3, Ori and the Will of the Wisp, Black Ops: Cold War, Here They Lie (PSVR) and Bard’s Tale IV: Barrows Deep. Which was nominated for the 2018 Game Audio Network Guild’s ‘Best Sound Design in an Indie Game’. As a musician and producer, Brian has written and produced various albums over the past 15 years with bands such as Mankind is Obsolete and video game rock band, The Megas. He also toured worldwide as stage manager for the video game concert, Video Games Live. He is currently Lead Audio Designer with Ubisoft San Francisco on their new Free-to-play FPS shooter, XDefiant.