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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

The Future of Playable Worlds with Google DeepMind (Presented by Google Cloud)

Ivan Ramirez  (Head of Customer Engineering, Google Cloud)
Targoon Siripanichpong  (Customer Engineer, Games Industry, Google Cloud)
Jamie Pourturk  (Customer Engineer, Games Industry, Google Cloud)
Alexandre Moufarek  (Product Lead, Inception, Google DeepMind)
Piermaria Mendolicchio  (Research Quality Lead, Google DeepMind)
Location: Room 2020, West Hall
Date: Monday, March 9
Time: 12:45 pm - 1:45 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Track: Game & Production Technology
Format: Lecture
Vault Recording: Video
Google Cloud

Google is redefining the gaming landscape by bridging the gap between foundational AI research and enterprise-scale cloud infrastructure. By integrating Google DeepMind's breakthrough models with Google Cloud's robust gaming stack, we empower developers to build "living games" that are more immersive, efficient to produce, and profitable to scale.

Takeaway

Attendees will explore Google DeepMind's foundational models including SIMA and Genie. Learn to deploy large-scale neural networks in game engines, automate environment generation, and use agent-based AI to create scalable, responsive, and infinitely extensible gameplay experiences.

Intended Audience

This session is intended for lead engineers, AI researchers, and technical architects interested in the practical application of cutting-edge neural models. It suits professionals aiming to bridge the gap between research and production. Prerequisites include familiarity with cloud computing architectures and a basic understanding of machine learning model deployment strategies.