Agenda
The Game Designer's Notebook
Kenny Shea Dinkin ([prior] Senior Creative Director, Candy Crush Saga. Now Independent, CitizenKenny Consulting)
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass -
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Track:
Design, Production & Team Leadership
Audience Level:
Intermediate
Format:
Microtalks
Vault Recording: TBD
Audience Level: Intermediate
There are many game design topics that don't require an hour to discuss, but can be useful, especially for experienced game designers, as quick deep dives or punchy bits of food for thought. The Game Designer's Notebook asks seasoned game designers to open up a few pages from their notebook, and share insights and explorations into contemporary design issues in game design. Part microtalk, part design review, the GDN is the session at the GDC where game designers get to jump in, go deep and jump out.
Takeaway
Attendees will walk away inspired and armed with new insights that can only be gleaned when one takes the time to go deep into a game design topic.
Intended Audience
For those interested in deeper topics in advanced game design.