Agenda
The Modular and Expressive World Art of 'Keeper'
The Modular and Expressive World Art of Keeper will be a detailed run-through of the environment art development pipeline for the game. It will go over using Adobe Modeler (VR) for game environment art, the teams proprietary tech for asset instance variation, their painterly foliage brush stroke application, and their mesh morphing tech.
Takeaway
Attendees will learn how the Keeper team was able to hide the repetition of assets in their environmental art while maintaining an efficient workflow, ways to approach expressive asset creation for games with VR, and methods for transitioning arbitrary meshes into each other.
Intended Audience
This talk will be palatable for a general audience but artists will find the most interest.
There are no explicit prerequisites required to understand this lecture, but basic familiarity with world building, model sculpting and working with Unreal Engine may be helpful.