Agenda
The State of Mental Health in the Games Industry
Elizabeth Kilmer (Senior Researcher, Take This)
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Track:
Culture & Sustainability, Career
Audience Level:
All
Format:
Lecture
Vault Recording: TBD
Audience Level: All
We're back with new data about mental health and burnout in the games industry. This talk will share findings from the 2026 Mental Health in the Game Industry study, debuting at GDC 2027. Last year we found that 94% of developers we surveyed were experiencing at least one symptom of burnout - this year we're back with a larger sample size, information about what's driving stressors in the industry, and what solutions individuals have found that actually help. Dr. Kilmer will share findings from the study, break down the data, and offer practical, no-fluff recommendations for developers looking to improve the long-term sustainability of their work and the work of their teams.
Takeaway
Attendees will gain valuable insight into the current state of mental health in the game industry. The session provides practical, research-backed strategies to help create a healthier, more supportive environment for game developers.
Intended Audience
This presentation is for those passionate about improving mental health in the game development industry. It offers practical steps to support developers' well-being, addresses key challenges faced by studios and individuals, and provides actionable strategies to foster a healthier, more sustainable work environment.