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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

The Universal Language of Monsters: Designing Creature Vocals in 'Diablo Immortal'

Todd Castillo  (Senior Sound Designer II, Blizzard Entertainment)
Location: Room 2003, West Hall
Date: Tuesday, March 10
Time: 4:30 pm - 5:30 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: Entry-Level
Track: Audio
Format: Lecture
Vault Recording: Video
Audience Level: Entry-Level

Go behind-the-scenes with the Diablo Immortal audio team to explore how creature vocals are crafted from the ground up—without relying on human language. This session breaks down the creative and technical workflow of building monster voices, from planning and recording through processing and in-game implementation. Through detailed examples and live session materials, learn how Diablo Immortal's monsters speak the universal language of hell.

Takeaway

Attendees will gain a comprehensive understanding of a AAA creature vocal pipeline, from early concept to final implementation. They'll walk away with actionable insight into how to direct non-verbal performances, process and design compelling monster voices, and integrate them effectively in-game—ultimately learning how to build expressive, universally impactful creatures through sound.

Intended Audience

This session is for sound designers, audio professionals, and anyone interested in the creative and technical process of designing non-verbal creature vocals. Attendees will gain insight into a voice-over pipeline that communicates narrative and gameplay without relying on spoken language.