GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

The Universal Scene Description (USD) Roundtable

Robin-Yann Storm  (Tool UX & Workflow Designer, Independent)

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Visual Arts

Format: Roundtable

Vault Recording: TBD

Audience Level: Advanced

USD stands for 'Universal Scene Description', and it is a 3D file format Pixar created over a span of many years and movies, and was released open source to the public in 2016. Although technically it is more of an API than a file format, which is an ongoing discussion into the terminology and use of USD.

In this session, attendees can gather to talk about USD. Come and meet, discuss, and find out what everyone has been doing with USD.

Questions can be submitted during the roundtable. For example, these may include topics such as:
1. What are issues you have bumped into when implementing USD into your pipeline?
2. What would be required for USD to be more widely adopted?
3. How can studios, and vendors, best share Schemas?

Questions can be oriented towards technical issues, design, and artistic workflows.

Takeaway

Attendees will share their experiences, challenges, and successes with USD. They can expect to leave with information shared by other studios who have used USD, and real world experiences from other teams, that they can then apply to their own thought process around USD, as well as in their own implementations of USD.

Intended Audience

This roundtable is intended for anyone with an interest in USD. This could be programmers, technical artists, designers, but also producers and technical directors who are looking into how USD is used, and what the pros and cons are that those in the industry have experienced with USD.



Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon
GameDeveloper.com icon