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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
I am a workflow consultant, and freelance tool UX designer. In the past I have worked as a full time tool designer in the AAA games industry on the 'Glacier 2' editor on which the Hitman series is built, where I was present for the end of Hitman 1 and the beginning of Hitman 2. I was also a tool designer on the 'Decima' editor on which the Horizon series was built, where I was present for the end of The Frozen Wilds, and the beginning of The Forbidden West. I have also consulted for Unity asset store level editors. The last few years I have spent working at Apple on AR creation tools such as Reality Composer and Reality Converter, which has made me well acquainted with the USD file format. Next to that, I created and organized the Tool Design Roundtables at GDC, talk at conferences around the world, and I have contributed a chapter about Tool Design in the book 'An Architectural Approach to Level Design, Second Edition'.