View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Robin-Yann Storm (Tool UX & Workflow Designer, Independent)
Location: Room 308, South Hall
Date: Friday, March 22
Time: 1:30 pm - 2:30 pm
Pass Type: All Access Pass, Core Pass - Get your pass now!
Topic: Visual Arts
Format: Roundtable
Vault Recording: Not Recorded
Audience Level: Advanced
USD stands for 'Universal Scene Description', and it is a 3D file format Pixar created over a span of many years and movies, and was released open source to the public in 2016. Although technically it is more of an API than a file format, which is an ongoing discussion into the terminology and use of USD.
In this session, attendees can gather to talk about USD. Come and meet, discuss, and find out what everyone has been doing with USD.
Questions can be submitted during the roundtable. For example, these may include topics such as:
1. What are issues you have bumped into when implementing USD into your pipeline?
2. What would be required for USD to be more widely adopted?
3. How can studios, and vendors, best share Schemas?
Questions can be oriented towards technical issues, design, and artistic workflows.
Attendees will share their experiences, challenges, and successes with USD. They can expect to leave with information shared by other studios who have used USD, and real world experiences from other teams, that they can then apply to their own thought process around USD, as well as in their own implementations of USD.
This roundtable is intended for anyone with an interest in USD. This could be programmers, technical artists, designers, but also producers and technical directors who are looking into how USD is used, and what the pros and cons are that those in the industry have experienced with USD.