Agenda
The Visual Effects of 'Ghost of Yotei'
Jesse Nicodemus (Sr. VFX Artist, Sucker Punch)
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass -
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Track:
Visual Art, Design
Audience Level:
All
Format:
Lecture
Vault Recording: TBD
Audience Level: All
This session will focus on replicating the hidden complexity in Nature inside the Sucker Punch FX workflow. We can see a spaceship exploding and understand instantly the FX work that must have gone into creating it. But have you considered leaves on the wind? Have you watched the diversity in the flight patterns of birds? The natural world is full of intricate behavior that we're intuitively attuned to. If the details are off our subconscious rejects it, but when we get it right, it makes a world come alive.
Takeaway
Attendee's will come away with a deeper understanding of the strategies and setup used on VFX in The Ghost games. Also help them think through how the small details add up and not overlook the complexity in things that at first blush seem simple.
Intended Audience
This is intended for Visual FX artists, technical artist, Game Devs, and Students who are interesting in Open world design.