Agenda
The Years After Game Dev University
Christopher Vallarta (3D Graphics Artist, Doron Precision Systems)
Mary Haley (Producer, Bad Ideas Productions)
Holly Allen (Junior 3D Graphics Software Engineer, Canfield Scientific Inc.)
Aster Sun (Technical Artist, Indie Dev, Beep Beep Fish Accident)
Josh Ingeneri (Junior Cinematic Sound Editor, Sweet Justice Sound Group)
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass -
Get your pass now!
Track:
Career, Educators
Audience Level:
Entry-Level
Format:
Microtalks
Vault Recording: TBD
Audience Level: Entry-Level
POV: It's a beautiful day at GDC and you're a nervous Game Dev Student (;w;)
As a student, how ARE you supposed to get into the industry, or even find ANY job, when you graduate?
This series of microtalks presents practical advice from recent graduates about their experiences landing jobs in the current games landscape. Covering a variety of disciplines, universities, and backgrounds, our five presenters delve into stories and lessons learned from college and post-graduation life. From advice that'll apply to everyone, to highlighting niche (and entertaining) circumstances, there'll be something to learn for anybody trying to break into the game dev industry.
Wondering how to maximize your time? Unsure how to network? Ever considered selling your hair for a plane ticket to your internship?
If you're John Game Dev Student and you need to get a job, come to our talk. ( ˙w˙ )b
As a student, how ARE you supposed to get into the industry, or even find ANY job, when you graduate?
This series of microtalks presents practical advice from recent graduates about their experiences landing jobs in the current games landscape. Covering a variety of disciplines, universities, and backgrounds, our five presenters delve into stories and lessons learned from college and post-graduation life. From advice that'll apply to everyone, to highlighting niche (and entertaining) circumstances, there'll be something to learn for anybody trying to break into the game dev industry.
Wondering how to maximize your time? Unsure how to network? Ever considered selling your hair for a plane ticket to your internship?
If you're John Game Dev Student and you need to get a job, come to our talk. ( ˙w˙ )b
Takeaway
Attendees should come away with the latest entry-level advice, proven by recent graduates with relevant roles. They will learn how to keep learning beyond college, navigate being a generalist, effectively grow your network, job hunt while broke, and embrace your weird side to find a job!
Intended Audience
This panel is primarily for students and recent graduates, particularly with games-specific degrees, seeking advice on starting a relevant career post-graduation. Additionally, it can be insightful for educators and recruiters looking for advice to best support entry level candidates.