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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Theseus - A Live Platform Migration Story (Presented by Servers.com)

Larry Rye  (General Manager, Multiplay Company: Rocket Science Group)
Location: Room 2000, West Hall
Date: Wednesday, March 11
Time: 3:40 pm - 4:40 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Game & Production Technology
Format: Lecture
Vault Recording: Video
Audience Level: All
servers.com

Multiplay is entering a new chapter. The server orchestration platform is joining Rocket Science Group, supporting a new phase for live game infrastructure and how studios build, scale, and operate multiplayer services. This session shares the ‘Ship of Theseus’ story told through the lens of migrating a live dedicated-server platform: keeping the player and developer experience consistent while evolving what is happening behind-the-scenes. We’ll cover what “migration at scale” really means - multiple platform variants, differing workflows, drop-in SDK replacements for Unreal, Unity, and custom engines, and updates to build distribution and supporting services - while live games and launches continue.

Takeaway

The session focuses on practical techniques used to safely migrate a live platform without disrupting players or developers. Attendees will leave with a concrete checklist for planning and executing a live platform transition without turning it into a big-bang rewrite.

Intended Audience

This panel session is aimed at multiplayer, backend or platform engineers, LiveOps, reliability-minded engineers, and technical leaders responsible for uptime, migrations and launch readiness. It will benefit anyone responsible for operating, scaling and maintaining reliable online game infrastructure, from backend systems to live service launches.