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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Tools Design Roundtable Day 1: Design & UX

Robin-Yann Storm  (Tool UX and Workflow Designer, Independent)

Location: Room 308, South Hall

Date: Wednesday, March 20

Time: 3:30 pm - 4:30 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Design

Format: Roundtable

Vault Recording: Not Recorded

Audience Level: All

For Day 1:
This Tool Design roundtable is about the UX of in-house and external toolsets. Come and meet, discuss, and find out what everyone has been doing with Tool Design in the last year.
Examples of topics discussed in previous years are:
1. What user experience techniques have you seen best fit for your toolsets?
2. Is classical UX applicable in tools, or is it very different?
3. What differences, if any, have tool service companies seen with their tool designs?
This years' questions may be different, or similar! Feel free to join, and ask.


Attendees will share their experiences, challenges, and successes with tool design. They can expect to leave with a list of actionable methodologies, and real world experiences from other teams, that your team can adopt and learn from to improve in-house tool design.

Intended Audience

This roundtable is intended for tool designers, producers, tool programmers, and technical artists who wish to discuss and improve the design and efficiency of in-house tool design.

Connecting the Global Game Development Community

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