View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Robin-Yann Storm (Tool UX and Workflow Designer, Independent)
Location: Room 306, South Hall
Date: Thursday, March 21
Time: 11:30 am - 12:30 pm
Pass Type: All Access Pass, Core Pass - Get your pass now!
Topic: Design
Format: Roundtable
Vault Recording: Not Recorded
Audience Level: All
For Day 2:
This Tool Design roundtable is about the UX of in-house and external toolsets. Come and meet, discuss, and find out what everyone has been doing with Tool Design in the last year.
Examples of topics discussed in previous years are:
1. What communication channels do you use to inform users about new tool features? E-mail? Meetings? Videos? Gifs?
2. What is a ticketing request pipeline that works really well for you?
3. In what size team did your tool request/ticket pipeline work best?
This years' questions may be different, or similar! Feel free to join, and ask.
Attendees will share their experiences, challenges, and successes with tool design. They can expect to leave with a list of actionable methodologies, and real world experiences from other teams, that your team can adopt and learn from to improve in-house tool design.
This roundtable is intended for tool designers, producers, tool programmers, and technical artists who wish to discuss and improve the design and efficiency of in-house tool design.