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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Tools Roundtable Day 1: Engineering

Geoff Evans  (Principal Engineer, Nvidia)

Location: Room 308, South Hall

Date: Wednesday, March 20

Time: 5:00 pm - 6:00 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Programming

Format: Roundtable

Vault Recording: Not Recorded

Audience Level: All

These roundtable sessions focus on discussion of best practices, novel techniques, and technical trade-offs for building game development tools and services. Game development tools are constantly evolving, so come to share what works (and what doesn't) at your studio, and listen to others' take on how to keep their creative teams producing awesome games.

Wednesday: "Engineering", focuses on tools programming, testing, deployment, frameworks, scripting, automation, extensibility, and telemetry.

Thursday: "Assets" focuses on export/import, interchange, persistence, collaboration, search and organization, development models (branching and/or trunking), revision control, and outsourcing.

Friday: "Build" focuses on processing assets through to the game in all its forms: build systems, caching, distribution, scalability, optimization, disc mastering and patching.

Takeaway

A better understanding of current techniques and trade-offs for building game development tools, plug-ins, pipelines, and services.
Advice in selection between various techniques, languages, and frameworks.
Advice in handling increasingly complex teams, asset pipelines, and requirements.

Intended Audience

Engineers, technical artists, and technical producers.



Connecting the Global Game Development Community

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