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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Tuning Your Unreal Engine 5 Game for Mobile Deployment (Presented by Epic Games)

Paul Georges  (Senior Technical Product Manager, Epic Games)
Location: Room 2011, West Hall
Date: Monday, March 9
Time: 11:30 am - 12:30 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Game & Production Technology
Format: Lecture
Vault Recording: Video
Audience Level: All
Epic Games - Unreal Engine

Mobile devices span a wide range of capabilities, from budget options to flagship models. How do you build a single Unreal Engine 5 project that runs well across this spectrum?

This talk covers the settings, features, and workflows needed to scale performance and quality across iOS and Android. We'll explore device profiles and scalability systems, quality presets and console variable tuning, mobile-specific optimizations, and testing and profiling workflows to validate performance across devices. Learn how to configure your project to scale across the mobile ecosystem.

Takeaway

Attendees will learn device profile configuration, scalability quality levels, mobile feature enablement strategies, and testing workflows for validating performance across iOS and Android devices.

Intended Audience

Developers working on mobile games, including those currently using Unreal Engine 5 and those considering it for mobile deployment.