Agenda
Tuning Your Unreal Engine 5 Game for Mobile Deployment (Presented by Epic Games)
Mobile devices span a wide range of capabilities, from budget options to flagship models. How do you build a single Unreal Engine 5 project that runs well across this spectrum?
This talk covers the settings, features, and workflows needed to scale performance and quality across iOS and Android. We'll explore device profiles and scalability systems, quality presets and console variable tuning, mobile-specific optimizations, and testing and profiling workflows to validate performance across devices. Learn how to configure your project to scale across the mobile ecosystem.
Takeaway
Attendees will learn device profile configuration, scalability quality levels, mobile feature enablement strategies, and testing workflows for validating performance across iOS and Android devices.
Intended Audience
Developers working on mobile games, including those currently using Unreal Engine 5 and those considering it for mobile deployment.