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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

UE5 Mobile, Unleashed on Snapdragon: How We Turbocharged 'Neverness to Everness' (Presented by Qualcomm Technologies, Inc.)

Yizhe Chai  (Graphic Engineer, Perfect World Games)
Location: Room 2024, West Hall
Date: Tuesday, March 10
Time: 11:30 am - 12:30 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Track: Game & Production Technology
Format: Partner Developer Summit
Vault Recording: Video
Qualcomm Technologies, Inc.

This session presents a deep dive into optimizing the UE5 mobile game "Neverness to Everness (NTE)" on devices with Snapdragon platforms. Featuring large-scale open scenes, dynamic lighting, and high-resolution rendering targets, NTE pushes the limits of mobile hardware. We will explore how UE5's mobile rendering pipeline was adapted to better align with the Adreno GPU architecture, with a focus on tile-based rendering efficiency and bandwidth reduction.

Key topics include integrating Adreno Tile Memory Heap into UE5, render pass optimization, and real-world performance results. The session also covers advanced Snapdragon technologies such as Adreno Frame Motion Engine 2.0 (AFME2), Snapdragon Game Super Resolution 2 (SGSR2), and Snapdragon Adaptive Game Configuration (SAGC), highlighting how system-level and GPU-aware strategies can significantly improve frame stability, performance scalability, and power efficiency across a wide range of mobile devices.

Takeaway

Attendees will gain practical insights into optimizing UE5 mobile games for Snapdragon SoCs, including how to reduce GPU bandwidth pressure, improve frame pacing stability, and design tile-aware rendering pipelines. The session provides concrete techniques, integration strategies, and lessons learned that can be applied to other high-fidelity mobile UE5 projects targeting Adreno-based devices.

Intended Audience

This session is intended for UE5 rendering engineers, mobile graphics programmers, and technical leads working on high-end mobile games. It is especially relevant for developers optimizing Vulkan-based pipelines, targeting Snapdragon platforms, or dealing with performance scalability across diverse Android devices.