Agenda
UX Mobile Porting Challenges in 'Prince of Persia: The Lost Crown' Case Study
The porting team approach to adapting Prince of Persia: The Lost Crown on Mobile.
The team identified early on the challenges linked to a platformer and combat metroidvania for Mobile. Alexis Denancé presents how the team approached this puzzle and implemented various features & adaptations to enrich the game experience and make it enjoyable to a larger audience while delivering on the true HD experience that brought Prince of Persia: The Lost Crown to win the Innovation in Accessibility Game Award in 2024.
He details at length all the 3Cs adaptation, additional features, as well as the Free Trial format and Playtest learnings during production.
Takeaway
In this lecture the audience will learn :
- how to approach the porting of complex controls scheme from PC/Consoles to Mobile.
- implement specific features tailored for to adapt your game from HD to Mobile.
Intended Audience
This lecture is intended for teams planning to port a PC/Consoles game on Mobile, or considering it.
More specifically, Game Designers and UX Designers.