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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Visual Effects Summit: Efficient Techniques for Cross-Project VFX Production

Abel Zhang  (Lead VFX Artist, Funplus Games)

Yongchao Wen  (Sr. VFX Artist, Funplus Games)

Haojiang Song  (Sr. VFX Artist, Funplus Games)

Location: Room 3006, West Hall

Date: Monday, March 18

Time: 4:40 pm - 5:10 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: Video

Audience Level: Intermediate

Join us at FunPlus' VFX middle office as we explore 'Efficient Techniques for Cross-Project VFX Production.' Discover how our team of skilled artists handles multiple projects annually, utilizing reusable shaders and techniques across diverse art styles. Delve into six compelling visual effect examples addressing common FX challenges, from shader of seamless art style transitions to integrating post-processing effects into particle systems. Witness our innovative 3D approach to 'structure, volume, and motion,' employing fundamental geometric models and simulated materials for impactful visual effects. Learn how we've eradicated repetitive tasks through a comprehensive VFX resource library, fostering efficient collaboration. This session promises valuable insights into streamlining workflows and enhancing visual effects across a spectrum of game projects.


Dive into diverse VFX techniques spanning shaders, art styles, and 3D/2D approaches, showcasing impactful examples. Discover efficient solutions for FX artists across varying projects and platforms. From realistic transitions to volumetric effects, explore versatile methods to elevate your visual effects game.

Intended Audience

The intended audience for this talk includes visual effects artists, game developers, and professionals interested in exploring efficient cross-project VFX techniques across diverse art styles and game genres. Whether experienced professionals or those seeking insights into practical solutions, this session offers valuable techniques and approaches applicable to various projects and platforms.

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