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Guillaume Pierre (Senior Game Designer, Magic Fuel Games)
Location: Room 3014, West Hall
Date: Wednesday, March 20
Time: 11:30 am - 12:00 pm
Pass Type: All Access Pass, Core Pass - Get your pass now!
Topic: Design
Format: Session
Vault Recording: Video
Audience Level: All
City simulation games are both notoriously difficult and also incredibly rewarding to make.
But what kind of design techniques are needed to create responsive simulations so players can fulfill their goal of making the biggest and happiest cities?
In this lecture, Guillaume Pierre will go over four of these techniques, which he used when building the simulation in SimCity, and again when designing Cityscapes: Sim Builder, a #1 Apple Arcade title: Maps, Networks & Globals, Agents, and Building-to-Building Connections.
With these techniques, you will learn to create intricate simulation systems such as beauty, water supply, crime, fire, work shifts, and even parking lots.
Attendees will take away a better understanding of the techniques needed to design city simulation games.
The target audience for this presentation is designers of simulation games, and lovers of city simulation games.