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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

We Built This City on Bits 'n Maps: Four Design Techniques for Simulating Cities in 'Simcity' and 'Cityscapes: Sim Builder'

Guillaume Pierre  (Senior Game Designer, Magic Fuel Games)

Location: Room 2014, West Hall

Date: Wednesday, March 20

Time: 11:30 am - 12:00 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Audience Level: All

City simulation games are both notoriously difficult and also incredibly rewarding to make.

But what kind of design techniques are needed to create responsive simulations so players can fulfill their goal of making the biggest and happiest cities?

In this lecture, Guillaume Pierre will go over four of these techniques, which he used when building the simulation in SimCity, and again when designing Cityscapes: Sim Builder, a #1 Apple Arcade title: Maps, Networks & Globals, Agents, and Building-to-Building Connections.

With these techniques, you will learn to create intricate simulation systems such as beauty, water supply, crime, fire, work shifts, and even parking lots.

Takeaway

Attendees will take away a better understanding of the techniques needed to design city simulation games.

Intended Audience

The target audience for this presentation is designers of simulation games, and lovers of city simulation games.



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