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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

What's New in Game History!

Laine Nooney  (Assistant Professor, New York University)

Phil Salvador  (Library Director, Video Game History Foundation)

Kendra Albert  (Clinical Instructor, Cyberlaw Clinic, Harvard Law School)

Henry Lowood  (Curator for History of Science & Technology Collections, Stanford University Libraries)

Chloe Appleby  (Games Curator , Powerhouse Museum)

Location: Room 2014, West Hall

Date: Thursday, March 21

Time: 10:00 am - 11:00 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Advocacy

Format: Session

Vault Recording: Video

Audience Level: All

No one needs to tell a game developer that game history is important! But how do you know what to check out amidst countless pages written, videos uploaded, and blogs posted every year? Well we've gathered the best game historians, curators, legal experts, and preservationists on stage together, here to give you the hottest cuts of new books, videos, essays, museum exhibitions, and online collections, as well as latest updates on the legal battles currently shaping the future of game preservation. Together, they'll also discuss what new discoveries await, and will field your biggest historical questions! We promise the game history geek in you will leave with something new!


No google search could get you to this history hotlist. Attendees will get a broad overview of the newest game history work they probably missed, along with sources and references for exploring on their own after the panel!

Intended Audience

This panel targets industry professionals, historians, game enthusiasts, and academics keen on understanding video game heritage and its preservation challenges. Beneficial for both industry strategists and cultural preservationists, attendees ideally possess a basic familiarity with video game history and its broader cultural impact for optimal engagement.

Connecting the Global Game Development Community

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