Agenda
Why Is PlatinumGames Still Going Strong? Continuously Harnessing Originality Across 20 Years of Challenges and Decisions
Freedom is essential for creating original games. Preserving that freedom for the following projects, however, requires funding, control, technology, and organizational structure. Over the past 20 years, PlatinumGames has developed games with external partners, pursued the challenge of creating and publishing our own IP, and continuously addressed this contradiction through generational transitions within the organization.
In this session, Atsushi Inaba (President, Studio Head, and Executive Producer at PlatinumGames) will not simply recount the past 20 years as a history of success, but examine specific turning points to explain how the company formed external partnerships to safeguard creativity, what it cultivated internally, and how it adapted its decision-making criteria in response to past failures.
Participants will learn a practical framework for selecting projects, protecting resources, designing decision-making processes, and passing individual creativity on to the next generation.
****Inaba will present in Japanese, with simultaneous text translation provided.
Takeaway
Join Atsushi Inaba, President, Studio Head, and Executive Producer at PlatinumGames, the studio behind hits like Bayonetta and Nier: Automata.
Project Selection Criteria: Analysis based on revenue stability, capabilities to be acquired, and creative decision-making authority.
Addressing Conflicts: Establishing a system ensuring in-house projects are not sidelined due to contract commitments and implementing a practical framework for clear authority structure (who decides what).
Methods for updating management decision-making principles derived from failures, to pass individual creativity on to the next generation.
Intended Audience
Level: Intermediate to Advanced