GDC Festival of Gaming is part of the Informa Festivals Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Why We Still Believe: A Conversation with Amir Satvat (Presented by Community Clubhouse)

Amir Satvat  (Founder, Always Supporting Games Community (ASGC) and BD Director, Tencent Games)
Chris Melissinos  (Principal Evangelist - Video Games, AWS)
Location: Esplanade 158, South Hall
Date: Tuesday, March 10
Time: 3:40 pm - 4:40 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Special Event
Format: Special Event
Vault Recording: Video
Audience Level: All
Community Clubhouse

Join Amir Satvat, the founder of the Always Supporting Games Community (ASGC) and Business Development Director at Tencent Games, and Chris Melissinos, Games Industry advocate and the Principal Evangelist for Video Games at AWS, for a frank and illuminating conversation discussing the current state of the games industry and why they still believe it's the greatest time to be a game developer. Backed by data, experience, and historical context, this conversation will focus on the changing landscape of the games industry, changes to embrace, new opportunities that may be overlooked, and where the video game industry may be headed next.

Takeaway

Understanding the pressures that have informed the current environment that video games occupy.
Historical cycles the industry has gone through and what recovery looked like.
The shape of the current jobs market and what the next few years may bring.
Understanding the evolving audience of video games, predictions, and unexpected opportunities.
Celebrate game developers and the industry.

Intended Audience

The intended audience is EVERYONE! If you are a game developer for 30 years, a student looking to break into the industry, or anyone and everyone in between, this is a conversation for you.