View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Becky Allen has worked in the audio game industry for over 20 years. She is currently Senior Audio Producer at 343 Industries where she is working with an outstanding audio team on the next 'Halo' game. Becky received her MFA at California Institute of the Arts where she studied with Morton Subotnick. After graduating, she worked at Microsoft as Audio Lead, Sound Designer, and Composer on a variety of projects. She returned to Los Angeles and worked in business and production for Soundelux Design Music Group for 13 years. During her tenure there, she also continued working on her own music with artists such as Sharon Lockhart and Bill Viola. In 2012, she moved back to Seattle to work at PopCap Games where she became the head of Audio for the Studio. Becky is Vice President of the Game Audio Network Guild and a Founding Member of AMP (Audio Mentorship Project) since 2017.