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March 9-13, 2026
Moscone CenterSan Francisco, CA

Speakers

Xiangshun BeiSenior DevTech EngineerNVIDIA

Xiangshun Bei is a Senior DevTech engineer at NVIDIA, working on real-time ray tracing technologies including character rendering and RTX Remix. He is a primary contributor to the RTX Character Rendering SDK, with a focus on path-traced hair rendering and subsurface scattering. His work spans rendering algorithms, engine integration, and production pipelines. Prior to NVIDIA, he was a graphics engineer on the Frostbite Engine, contributing to the SurfelGI global illumination system and the Battlefield franchise.

Presenting: