View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Tim has worked in the games industry since 1998, shipping over a dozen titles and helping out on many others. He has previously worked with First Strike Games as Animation Director, with 5th Cell as Animation and VFX Lead and with Volition, both as a Lead Animator and as the company's first Technical Animator. His work has included animation creation and direction, mocap direction and cleanup, and technical animation on game series such as Freespace, Summoner, Red Faction, and Saints Row, as well as the Scribblenauts franchise. More recently he has worked on Subsurface Circular, Quarantine Circular and Earthshape for Bithell Games. His speaking experience includes running the GDC Animation Roundtable, and speaking on animation related panels and talks at The Animation Exchange on Twitch, GDC, PAXDev and the IGDA Leadership Conference. He is currently an animator at Thekla, and the owner/operator of Squats and Stretch Animation, a game animation outsource studio, whose clients include Bithell Games, The Molasses Flood and Paper Unicorn Games. Like everyone else in the world, he is also developing a game of his own in his infinite spare time.