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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Animation Summit: Animation Variety Hour

Yuki Gupte  (Technical Artist, Independent)

Lee Dowsett  (Animation Director , Lakshya Digital)

Lana Bachynski  (Associate Art Director , Riot Games)

Brent George  (Co-Founder , Agora.Community)

Harrison Pink  (Lead Game Designer, Cyan Worlds)

Robert Coddington  (Animation Director, Insomniac Games)

Sebastien Dussault  (Cinematic Director and Animation Supervisor, Agora Studios)

Michala Braker  (Face Animation Specialist, JALI Research)

Nathan Zufelt  (Animation Director, BioWare)

Nick Buzai  (Creative Director & Lead Engineer, Team Snowdust)

Alex Ferreira Simoes  (Senior Animator, Riot Games)

Aslak Helgesen  (Lead Artist, Rain Games)

Jalil Sadool  (CCO, Steamroller Animation)

Kelly Yeo  (Associate Game Producer, Blizzard Entertainment)

Mike Jungbluth  (Animation Director, Compulsion Games)

Ana Beltran  (Visual Effects Designer, The Walt Disney Company)

Sol Brennan  (Character Technical Artist, Heart Machine)

Ricky Wood  (Principal Animator, People Can Fly)

Jake Clark  (Animator, Innersloth)

Sarah Watling  (CEO, JALI Inc.)

Bruno Velazquez  (Animation Director, Santa Monica Studio)

Daanish Syed  (Art Director, Bit Reactor)

Emilie Beauchamp  (Associate Art Director, WB Games Montreal)

JP Rhinemiller  (Associate Animation Director, Blizzard Entertainment)

Tim Borrelli  (Tech Art/Animation People Manager, Undead Labs)

Ryan Duffin  (Animation Director, Undead Labs)

Aung Zaw Oo  (Co-founder and Animator, Outerloop Games)

Patrick Walker  (Sr. Technical Product Manager - Animation, Epic Games)

Location: Room 2001, West Hall

Date: Monday, March 18

Time: 5:30 pm - 6:30 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: Video

The Animation Variety Hour is an evolution of the animation summit experience, mixing the craft and culture of interactive animation with an intentional spray of artisanal whimsy. Brought to you by a barrage of your industry peers, attendees are presented with insights and ideas meant to inform, inspire and inflict psychic damage in an effort to heal your soul. Maybe. How much you like or dislike any of this hour will be up to you. But one thing for sure is that you will have experienced ART. Do you dare to engage with an hour of such variety?


Attendees will walk away having learned practical tips about the different crafts that are part of animation and some insights about other crafts as well. They will also experience the personal and shared concerns about our place within the industry, the world and how that intersects with our desire to be creative with the crafts we have dedicated ourselves to performing.

Intended Audience

The intended audience is for anyone that is part of, related to or interested in any aspect of animation or interactive character performances.

Connecting the Global Game Development Community

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