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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Richard CowgillRTX Unreal Engine EvangelistNVIDIA

Richard is a game developer with over 20 years of experience having contributed to the Battlefield and Borderlands series as well as many others.  His indie game Stay in the Light is one of the first Ray Tracing-only games.  As RTX Unreal Engine Evangelist for Nvidia, his goal is to help developers fully utilize Unreal Engine and Ray Tracing technology.

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