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View, browse and sort the ever-growing list of GDC sessions by time, pass type, topic, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live.

If you've registered for GDC, you can use the same login credentials for your Session Scheduler account. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Richard CowgillRTX UE4 Game Engine EvangelistNVIDIA

Richard is a game developer with over 20 years of experience having contributed to the Battlefield and Borderlands series as well as many others. His indie game Stay in the Light is one of the first Ray Tracing-only games. As RTX UE4 Evangelist for NVIDIA, his goal is to help developers fully utilize Unreal Engine 4 and Ray Tracing technology.

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