Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Theodore (Ted) is the Lead Combat Designer at Sucker Punch Productions. During his 10 years at the studio, Ted has worked in many aspects of design, and code to create missions, encounters, systems and player abilities for 3rd person action games like inFamous and Ghost of Tsushima.