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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Greg FoertschCreative DirectorBit Reactor

Greg is a veteran of the game industry with more than 25 years of experience. He is currently the Co-Founder/Creative Director of Bit Reactor where he is working on the next generation of strategy games set in the Star Wars Universe. Previously he was the Art Director at Romero Games. Earlier in his career, Greg was one of the original members of the Firaxis Games team and has directed and created visual content for more than twenty games, including the Sid Meier's Civilization series, Pirates! and Railroads!. Greg is best known for his role as the Art Director on the critically acclaimed XCOM: Enemy Unknown and XCOM 2. Additionally, Greg enjoys building teams and has been responsible for the education, training, and advancement of young game developers by creating internship programs, as well as teaching college-level courses at the Maryland Institute College of Art.

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