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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Game Career Seminar: Killer Portfolio or Portfolio Killer Part 2: Portfolio Reviews

Greg Foertsch  (CEO & Creative Director, Bit Reactor)

Alison Kelly  (Co-Founder & COO, Bit Reactor)

Gaurav Mathur  (Business Development, DeepWell DTx)

Jessica Kutrakun  (Senior Creative Lead, Hypixel Studios)

Inmar Salvatier  (Senior Character Artist, Maxis)

Jeff Parrott  (Associate Art Director, Blizzard)

Ashley Sparling  (CEO & Character Art Director, K9 Digital)

Daanish Syed  (Art Director, Bit Reactor)

Jordan DeVries  (Lead UI & UX Designer, Respawn Entertainment)

Piero Macgowan  (Lead Concept Artist, Bit Reactor)

Jeff Skalski  (COO & Executive Producer, Yellow Brick Games)

Jeff A. Johnson  (VFX Manager, Insomniac (Formerly))

Rembert Montald  (Senior Storyboard & Concept Artist, Lightspeed LA)

David Yee  (Associate Brand Art Director, Lucas Film Games)

Lana Bachynski  (Associate Art Director, Riot Games)

Location: Room 213, South Hall

Date: Friday, March 22

Time: 2:00 pm - 5:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass - Get your pass now!

Topic: Game Career Development

Format: Special Event

Vault Recording: Not Recorded

Whether it's your first job in the industry or you're looking to switch, getting a job as an artist in games has never been more competitive. This session follows the "Killer Portfolio or Portfolio Killer" panel discussion and will focus on one-on-one portfolio reviews from the panelists.

Participants will receive constructive critiques and advice to give their portfolios an edge in this competitive market—without the pressure of an interview.


Attendees will have the opportunity to get direct feedback on their portfolios and come away with a better understanding of how to construct a portfolio that will get noticed and help them land their dream job.

Intended Audience

This is ideal for anyone looking to create a portfolio to break into the industry as a game artist or those already in the industry looking to make a job change.

Connecting the Global Game Development Community

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