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Laurent GibertDirector of Product ManagementUnity

For over 20 years, Laurent Gibert has explored every facet of building real-time 3D experiences—from creating 2D and 3D content to designing content creation pipelines for real-time applications, architecting game engine systems, and leading software development teams. Laurent is also the author of a reference book on 3ds Max and cofounder of a game studio. At Unity, he leads a team of Product Managers driving the product strategy for DOTS, Multiplayer, and LiveOps solutions, empowering creators to build ambitious live games.

Presenting:

Connecting the Global Game Development Community