GDC Festival of Gaming is part of the Informa Festivals Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

March 9-13, 2026
Moscone CenterSan Francisco, CA

Speakers

Sergei GourskiCreative Technology LeadKeywords Studios

This talk targets studio leaders, producers, art/technical directors, pipeline engineers and developers who want to integrate AI into active production. It assumes familiarity with modern game development pipelines but requires no machine‑learning expertise, focusing instead on practical workflows, cross‑disciplinary collaboration and management considerations. Sergei Gourski is a Creative Technology Leader and game developer with over 24 years of experience shipping games across PC, console, and mobile platforms. He ran a studio as Head of Development and Lead Animator at Subatomic Studios, where he led the Fieldrunners franchise, including the original Fieldrunners, one of the top-grossing iOS games of 2009, and Fieldrunners for iPad, a launch title featured in Apple's 2010 iPad keynote. At Subatomic, he also served as Creative Director on Autodesk's highly downloaded TinkerBox. Throughout his career, Sergei has built and scaled multidisciplinary teams with a developer-first mindset focused on tools, UX, workflows, and real-world production constraints. Now at Keywords Studios (AI Solutions), he designs and deploys production-ready AI pipelines spanning diffusion models, ComfyUI, generative 2D/3D/video, and NeRFs, delivering high-fidelity assets and personalized video at scale. His earlier credits include Spider-Man 2, Empire Earth, Star Trek Fleet Command, and Aliens: Colonial Marines, reflecting a career grounded equally in hands-on craft, leadership, and shipping real products.

Presenting: