View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Two-time British Academy Award-winning composer Jason Graves is renowned for his textural concept scores and innovative orchestration in cinematic narrative games such as 'Tomb Raider', 'Far Cry Primal', 'Until Dawn', 'The Order: 1886' and 'Dead Space'. His repertoire is truly diverse, from aleatoric and sweeping orchestral journeys in space, to haunting soundscapes in historical, gothic and supernatural worlds, to manipulating ancient instruments in a Stone Age natural environment. Most recently Graves composed a "delectable score" (Push Square) for the charming and beautifully animated storybook adventure 'Moss', hailed as "VR's finest game to date" (Eurogamer). The "magical soundtrack" (IGN) paints a "pastoral soundscape with enchanting Waltz-esque flair" (Polyarc), including the song "Home To Me," featuring vocalist Malukah. In addition to two BAFTA wins, Jason's music has been honored with two BAFTA nominations for 'Dead Space 2' and 'Tomb Raider', plus three Academy of Interactive Arts and Sciences Award (AIAS) nominations, winning "Outstanding Achievement in Audio" for 'Dead Space'. He has received twenty five G.A.N.G. nominations and four wins, including "Audio of the Year" for 'Until Dawn', 'Dead Space' and 'Dead Space 2', "Best Original Theme" nominations for ' The Order: 1886', 'Dead Space 2', 'Start Trek: Legacy' and 'Blazing Angels 2', and "Music of the Year" nominations for 'Dead Space' and 'King Arthur'.