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March 9-13, 2026
Moscone CenterSan Francisco, CA

Speakers

Tom HammersleyPrincipal EngineerElectronic Arts / Codemasters

Principal Engineer with 27 years of experience specialising in 3D graphics, GPU programming, and high-performance engine architecture across multiple console generations. Tom has led technical development on platforms ranging from Xbox Series X|S and PlayStation 5 to legacy systems like PS2 and Dreamcast. His work spans real-time ray tracing and image upscaling technologies such as DLSS, with a growing interest in graphics-focused machine learning.

Presenting: