View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
David is an Animator at Bioware Austin currently working on traversal systems (flight/hover/swim/jump/strafe) in 'Anthem', and recently on 'Mass Effect: Andromeda' doing animation systems work. Previously, he has worked at Avalanche Studios on 'Just Cause 3' from concept to ship with ownership of the vehicle interaction system, and also at HB Studios working on Atari’s 'BackYard' sports games and 'World Cup Rugby'. He is an alumni of Concordia University Montreal and has a BFA in Film and Animation.