Speakers
Samuel Holley, Lead Gameplay Engineer & Designer, Sucker Punch Productions
Samuel Holley is a lead gameplay programmer and designer at Sucker Punch Productions, where he co-leads a cross-disciplinary group of coders and designers developing core gameplay systems. He focuses on fantasy-fulfilling and narrative mechanics, AI, and player experience. Samuel joined Sucker Punch in 2015. Before that, he was a software engineer at Iron Galaxy Studios. Samuel enjoys hiking, experimental pizza, and time travel stories.