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March 9-13, 2026
Moscone CenterSan Francisco, CA

Speakers

Samuel HolleyLead Gameplay Engineer & DesignerSucker Punch Productions

Samuel Holley is a lead gameplay programmer and designer at Sucker Punch Productions, where he co-leads a cross-disciplinary group of coders and designers developing core gameplay systems. He focuses on fantasy-fulfilling and narrative mechanics, AI, and player experience. Samuel joined Sucker Punch in 2015. Before that, he was a software engineer at Iron Galaxy Studios. Samuel enjoys hiking, experimental pizza, and time travel stories.

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