View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Katherine Isbister is a full professor in the University of California, Santa Cruz's Department of Computational Media, where she is Director of the Center for Games and Playable Media, as well as the Social and Emotional Technology Lab. Her research focuses on designing games and other interactive experiences that heighten social and emotional connections, toward innovating design theory and technological practice. She is a recognized expert on game avatar design, having authored a key text on the subject: Better Game Characters by Design: A Psychological Approach. Isbister's most recent book from MIT Press is How Games Move Us: Emotion by Design, winner of an American Library Association Outstanding Academic Title Choice award. Isbister's research has been covered in Wired, Scientific American, and many other venues. She was a recipient of MIT Technology Review's Young Innovator Award, as well as a Humboldt Foundation Experienced Researcher fellowship. She is an ACM Distinguished Scientist and a Founding Fellow of the Higher Education Video Games Alliance.
Hear more from Katherine Isbister in the books Better Game Characters by Design: A Psychological Approach and Game Usability: Advancing the Player Experience from HERE and HERE!