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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Katherine IsbisterProfessor & Jack Baskin Endowed Chair in EngineeringUC Santa Cruz

Katherine Isbister is Professor of Computational Media and Jack Baskin Endowed Chair in Engineering at UC Santa Cruz, where she teaches in both the undergraduate and graduate game design programs. Before arriving at UCSC, Isbister helped found game programs at NYU and RPI, and also taught in the IT University in Copenhagen games program. Isbister is the author of several books including How Games Move Us: Emotion by Design, from MIT Press, and co-editor of the recently released 2nd edition of Game Usability: Advice from the Experts for Advancing UX Strategy and Practice in Videogames, a collection of chapters by experts in the game industry as well as game researchers. A Founding Fellow of the Higher Education Video Game Alliance, Isbister has produced over 100 peer-reviewed publications, and shown games at IndieCade and other play-focused venues. She is a recipient of MIT Technology Review's Young Innovator Award, and is an ACM Distinguished Scientist.

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