View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
David Johnson is the award winning founder, CEO and Creative Director of Undertone FX, a studio specializing in real time visual effects for video games and VR/AR. Previously David was the Lead Visual Effects Artist at Activision/Blizzard’s Infinity Ward Studio, creator of the Call of Duty Franchise, having worked there for 10 years. David has 20 years of computer graphics experience, of which 18 has been dedicated to video games and 13 specialized toward effects. David has shipped 20+ video games and has contributed to some of the largest names in video game history including the Call of Duty and Halo franchises. The combined revenue of games David has worked on exceeds 3 Billion dollars and have broken multiple records for units sold and revenue. David has been the recipient of two VES awards. He is an active VES member, and is a member of their awards committee having served a two year term on their Board of Directors. David is a published author, having contributed to the book “Introduction to Game Development” and is a regular speaker at universities and conferences including Siggraph and GDC. David is on the advisory board for VFX Voice magazine and occasionally writes guest columns for the magazine. David is the co-founder for the “Real Time VFX” Facebook group, Discord Channel and RealTimeVFX.com