Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Jessica joined Blackbird Interactive in 2016 and has been the Lead Producer on Hardspace: Shipbreaker since its inception. She built team from the ground up with the singular goal of creating an innovative and genre defying sci-fi gaming experience. Prior to BBI, Jessica was co-owner and Director of an art vendor company, managing outsourced art contracts with studios of all sizes. Before making the transition to games (following a life long dream) her background was in engineering operations and project management. She project managed a number of key multi-million dollar software systems projects with over 160 employees under her leadership.