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Quentin KuenlinTech Lead Rendering ProgrammerMassive Entertainment

Quentin Kuenlin has been a Rendering Programmer at Massive Entertainment since 2022 and has recently been appointed Associate Lead. He has been focusing on the implementation and enhancement of the raytracing pipeline used in the Snowdrop Engine and assisting in the shipping of both Avatar Frontiers of Pandora and Star Wars Outlaws. Prior to that, he worked for 3 years at Ubisoft Winnipeg on rendering for research and development projects. He has a MS degree in computer science from EPFL.

Presenting:

Connecting the Global Game Development Community