View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Julien Merceron (Worldwide CTO, Bandai Namco Studios)
Gauthier Viau (Graphics Programmer, Massive Entertainment - a Ubisoft Studio)
Dan Baker (Founder and Lead Graphics Architect, Oxide Games)
Matthaeus Chajdas (Fellow, AMD)
Quentin Kuenlin (Senior Rendering Programmer, Massive Entertainment – a Ubisoft Studio)
Evan Hart (Distinguished Engineer, NVIDIA)
Adam Marrs (Principal Engineer, NVIDIA)
Location: Room 303, South Hall
Date: Monday, March 18
Time: 5:30 pm - 6:30 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Vault Recording: TBD
Audience Level: All
The GDC Advanced Graphics Summit has designed this panel session to gather eminent panelists that will be on stage to answer questions from the audience, any question related to Advanced Graphics in the Video Game Industry. Unlike traditional panels where the moderator asks questions to the panelists, the 60 minutes are dedicated to the audience. We expect questions on topics such as Career Management, Working style and Processes, Cross-media and Convergence, Advanced Rendering Techniques, Ray Tracing, Participating Media, Streaming / Compression / Decompression, CPU side frame scheduling, GPU side frame scheduling, Post Effects, Machine Learning in Rendering, Hardware related aspects, and more ! This panel is all yours! All You Can Ask !
Although the moderator will have questions prepared for the panelists, priority will be given to the audience. This Panel will give attendees a good idea of what are the hot questions of the moment in Real-time Graphics, as well as knowledge related to the questions..
This panel is designed for all technical people (ie. Programmers, Lead Programmers, Technology Directors and Technical Artists) interested to learn more about Advanced Graphics aspects. We intend to serve all questions asked, therefore this Panel should be accessible to All levels of interest in Real-time Graphics in particular.