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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Richard LemarchandAssociate ProfessorUSC Games

Richard Lemarchand is a game designer, professor, and consultant, and is the author of A Playful Production Process, for Game Designers (and Everyone), published by the MIT Press in October 2021. He is an Associate Professor in the USC Games program, and is a faculty member of the Interactive Media & Games Division of the University of Southern California’s School of Cinematic Arts. Between 2004 and 2012, Richard was a lead game designer at Naughty Dog in Santa Monica, California. He led the design of all three PlayStation 3 games in the Uncharted series including Uncharted 2: Among Thieves - winner of ten AIAS Interactive Achievement Awards, five Game Developers Choice Awards, four BAFTAs and over 200 Game of the Year awards. Richard also worked on Jak 3 and Jak X: Combat Racing for Naughty Dog, and helped to create the successful game series Gex, Pandemonium and Soul Reaver at Crystal Dynamics in the San Francisco Bay Area. He got his game industry start at MicroProse in the UK, where he co-founded the company's console game division. Richard now teaches game design, development, and production in the USC Games program, and is working on a series of experimental game design research projects as part of the USC Game Innovation Lab. His game The Meadow, a virtual reality art installation game co-created with Martzi Campos, was selected as a finalist in the 2015 IndieCade International Festival of Independent Games, and his game, Phenomenology, a VR art game, was selected for exhibition at IndieCade 2018. A passionate advocate of independent and experimental games, Richard regularly speaks in public on the subjects of game design, development, production, philosophy, and culture. Richard grew up in a small town in rural England, dreaming of ancient civilizations and outer space. Perhaps as a result, he has a degree in Physics and Philosophy from Oxford University.

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