View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Patrick LeMieux (Associate Professor, University of California, Davis)
Stephanie Boluk (Associate Professor, University of California, Davis)
Edmond Chang (Associate Professor, Ohio University)
Ari Gass (Assistant Professor, Drexel University)
Richard Lemarchand (Associate Professor, University of Southern California)
Allison Yang Jing (Senior Producer/Editor, Initium Media)
Location: Room 3014, West Hall
Date: Tuesday, March 19
Time: 10:50 am - 11:50 am
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: Educators
Format: Session
Vault Recording: Video
Audience Level: All
After years of working from home, teaching from home, and playing from home, in 2024 many of us are transitioning back to in-person teaching in classrooms and offices—whether we like it or not! But something has changed. Students and colleagues are reluctant to raise hands and hesitant to navigate public play after many years apart. At the same time, our physical teaching spaces often sit in tension with hybrid forms of learning. Drawing on traditions of folk games, tabletop roleplaying, improv theater, standup comedy, corporate icebreakers, reality TV, mixed media, and other forms of collaborative, cooperative play, we invite five educators to share a single exercise, lesson, method, or moment that got their students playing face to face.
Considering the unique challenges of in-person teaching in the wake of the pandemic, audience members will hear microtalks from a panel of game educators and come away with concrete examples to get students playing together face to face.
This presentation welcomes educators of all levels and teaching contexts as well as game designers and industry professionals navigating the complexities of remote, hybrid, and in-person engagement.